Motion graphics, described instead of keyframed

The keyframe era gave you a timeline and a thousand handles. CoAnimator gives your AI agent the studio: describe the animation, scrub the result, refine by asking — and render on your machine.

made with coanimator

Motion graphics that shipped

Kinetic type, channel logos, UI cards — all authored as code and posted for real products.

Omnichannel AI AgentsKinetic type with channel logos landing inside the word — pure motion graphics.View on X ↗

how it's built

How to make one in CoAnimator

  1. 01

    Describe it

    A brief in plain language: what the video shows, the moments that matter, the tone. No timeline surgery.

  2. 02

    The agent builds the scenes

    Claude Code, Codex, Gemini or ours — the agent authors each scene as editable code on the templates and skills the studio ships.

  3. 03

    Narration lands timed

    The built-in voiceover plugin renders the narration part by part and places every line on the timeline where it belongs.

  4. 04

    Review in the editor

    Timeline, media panel, live stage. Steer with feedback — "slow the intro", "swap that screenshot" — and watch it hot-reload.

  5. 05

    Render locally

    MP4 exports run on your machine, in-app or headless via the coa CLI. Unlimited, watermark-free, nothing uploads anywhere.

the difference

Where the hours go

Keyframe-era tools

After Effects and friends are deep — and every graph editor curve, precomp and expression is yours to hand-author and maintain.

Template generators

Fast, but you get their template with your text in it, exported once, editable never.

Agentic studio

Real animations authored as code by your agent — every style the engine can express, timed to your narration, editable forever.

see it

Every style plays live

Every template on this site plays real renders — subject-matte effects on footage, low-poly 3D worlds, ASCII terminal graphics, manga recaps. Browse the templates and open any demo.

FAQ

What is motion graphics software?

Motion graphics software animates graphic elements — type, logos, shapes, charts, UI — over time to produce video, as opposed to editing captured footage. The category splits into keyframe tools like After Effects, browser canvases like Jitter, and code frameworks like Remotion. CoAnimator is an agentic entry in that landscape: an AI agent authors the animation as code from your description, and you direct instead of keyframing.

How does an AI agent create motion graphics?

The agent authors the motion directly — easing curves, per-word timing, choreographed transitions — which is exactly the kind of precise, structured work AI agents are fluent in. You watch the stage hot-reload with each edit and steer by describing the change; the result exports as MP4 through a local, chunk-parallel render.

Can I reuse a motion graphics project for the next video?

Yes — a CoAnimator project is plain files, so a proven style becomes a starting point: duplicate the project, hand the agent the new script, and keep the type system, palette, and pacing. Teams run whole feed series this way, where each post is a re-authored variation instead of a from-scratch build. Nothing sits in a proprietary format, so old projects stay usable.

What motion graphics styles can CoAnimator produce?

Anything the web engine can draw: kinetic typography, animated charts and UI cards, real-footage effects like text-behind-subject and spotlights, low-poly WebGL 3D, hand-drawn looks, and ASCII terminal graphics. Templates package the proven styles with agent skills and finished sample projects, so your agent starts from a working example rather than a blank file.

Is CoAnimator a replacement for After Effects?

For product videos, explainers, launch cuts, and title work, CoAnimator can replace After Effects for most teams, because an agent produces those formats faster than hand-keyframing does. For hand-crafted cinema work — film titles, compositing-heavy VFX, frame-level artistry — After Effects remains the stronger tool, and honest motion designers will tell you so. The split is production speed and editability versus maximum manual control.

Do I edit on a timeline?

There is a full timeline with tracks, clips and audio when you want hands-on control — the agent and you share the same project.