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Hand-drawn explainers, without the hand cramp

The whiteboard genre, rebuilt for agents: stick-figure rigs, pose tracks, draw-on reveals and captions in one editable film file, in four hand-drawn looks on the same timeline.

macOS · Windows · Linux · no credits, no render limits

Build with the agent you already use
Claude Code Codex Antigravity OpenClaw

made with coanimator

Watch one start to finish

Twenty seconds from the first agent prompt to finished visuals, rendered locally from one editable film file. The same loop drives motion graphics when the story needs kinetic type and charts instead of ink.

Open the template to build one like it, or watch the rest of the finished work in the showcase.
Four frames from the Whiteboard Animation template: a tangle straightening into an arrow, a stick figure running up a bar chart to a flag, a flowchart being presented, and a lightbulb

four looks

One film,
four hand-drawn looks

Ink, pencil, filled illustration and watercolor all run off the same pose data, so the look is a setting rather than a redraw.

Draw-on outlines trace themselves around subjects and scenes, over real footage too.

Open the template

finished film

Every voice,
drawn into the story

Stick-figure rigs, handwritten captions and narration carry one complete idea from the opening line to the final frame.

The whole 39-second film remains one editable project, rendered locally.

Open the template

how it's built

How to make a whiteboard animation in CoAnimator

  1. 01

    Describe the story

    The script, the beats that matter, who is in the scene. The agent blocks it out before a line is drawn.

  2. 02

    The agent poses the scene

    Stick-figure rigs on pose tracks, draw-on reveals, and the handwriting that lands on each beat, all as editable data.

  3. 03

    Narration lands timed

    The built-in voiceover plugin renders the script part by part and places every line against the beat it belongs to.

  4. 04

    Try the other looks

    Ink, pencil, filled illustration and watercolor run off the same pose data, so switching the look is a setting rather than a redraw.

  5. 05

    Render locally

    MP4 exports run on your machine, in-app or headless via the coa CLI. Never metered, however many you render.

The CoAnimator studio: media library, stage and timeline with an agent chat alongside
Where the film gets drawn: stage, timeline and your agent, side by side.

the trade

Three ways to get a drawn explainer

Typical routes for a one-to-two-minute hand-drawn explainer
Stock-asset toolsAn illustratorCoAnimator
What you start fromTheir clip-art libraryA brief and a quoteYour script
Who draws itA stock hand drags artThey doThe agent authors it
Changing the lookBuy the other packNew commissionA setting on the same film
A revisionRe-assemble the sceneBack in the queueAsk, then re-render
What you ownAn MP4An MP4The project files
Per-export costPer planPer revisionNone, ever

FAQ

What’s the best way to make a whiteboard animation video?

The classic routes are drawing it yourself, hiring an illustrator, or using legacy whiteboard software with stock clip-art hands. CoAnimator adds a fourth: an AI agent authors the film — characters, poses, draw-on strokes, captions, camera cuts — as one editable data file, in your choice of ink, pencil, illustrated, or watercolor looks. You describe the explainer, review it on a live stage, and render the MP4 on your own machine.

How does an AI agent make a hand-drawn explainer?

Strokes in the drawing-animation template draw themselves along their own path, the way a hand would ink them, and characters are stick-figure or illustrated rigs with pose tracks and lip sync. The agent directs all of it — scenes, poses, captions, timing — and every part stays editable. Change a pose or a line of narration and the film re-renders without redrawing anything.

Can I edit a whiteboard video after it’s made?

Yes — the film is data, not baked frames. Ask the agent for a new scene, a different pose, tightened pacing, or an entirely different look, and re-render locally; switching the whole film from ink to watercolor is a setting, not a re-purchase. That keeps training and onboarding explainers current instead of aging out with the first product change.

Does CoAnimator use stock clip-art hands like other whiteboard tools?

No — there’s no library of stock hands dragging clip-art. Draw-on reveals are real strokes that trace themselves around subjects and scenes, and they work over real footage too, so you can sketch an outline around a live product shot. The signature whiteboard read is there; the canned look isn’t.

How is CoAnimator different from traditional whiteboard animation tools?

Traditional whiteboard tools are asset assemblers: you pick from their image library and the software drags a stock hand across the canvas. In CoAnimator an agent authors an original film from your script, with characters and scenes stored as data you can edit. The trade is honest — a stock-asset tool is quicker for a one-off list video, while an authored film is stronger when the explainer has to carry your story and survive revisions.

How does narration stay in sync?

The standard voice loop: TTS parts rendered per beat, placed on the timeline, scenes retimed to the real audio.

Make the whole video before you decide

Every template, every look and unlimited local renders. Nothing is metered and nothing uploads, so the free studio is the studio.