Plugins

Voice, music, screen capture, publishing, and research. Tools inside your project, with your own API keys and no credits in between.

Plugins are tools inside your project, the way stock footage would be. They are never the product.

The Plugins screen in CoAnimator, with installed plugins toggled on the left and the capabilities they add on the right

What plugins cover

VoiceNarration via ElevenLabs.
MusicSoundtrack for a project.
Screen captureRecording straight into a project.
PublishingPush a finished render to YouTube and social.
ResearchYoutube & Competitor research via MCP360.
GeneratorsGoogle Veo and HeyGen, on the roadmap.

Bring your own API keys

Plugins that call a paid service use your own API key, billed by that provider at their price. CoAnimator does not mark it up and does not sit in the middle of the transaction.

There are no credits anywhere at launch. A credit wallet arrives alongside cloud rendering, priced at provider cost plus 10%, with the formula published.

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