Creating videos
Describe the video you want. The agent researches your product, drafts the script, and builds it scene by scene while you watch.
Describe the video you want, and the agent builds it scene by scene while you watch. You do not need to storyboard it first, and you do not need to know what any of the controls do.

What the agent does
Researches your product
It reads what your product actually does, so the video is grounded in the real thing instead of whatever you managed to fit into one prompt.
Drafts the script
You get a script to react to. Change the wording, cut a section, or say the emphasis is wrong, and it rewrites.
Builds the scenes
Each scene appears on the stage as it is made, so you watch the video assemble instead of waiting for a finished cut to react to.
Explains as it goes
It talks through the technical parts while it works, so you can follow what it decided without knowing the tooling.
You can redirect it at any point. Because each change lands on the stage before the agent's next turn, correcting a scene costs a sentence.
What you can make
- Product demo videos
- Product launch videos
- Tutorial and how-to videos
- Changelog and release-note videos
- Drawn and whiteboard explainer videos
- Scene explainers and motion graphics
- 3D product videos, rendered via WebGL
- Slide decks turned into video
- Podcast and screen-recording edits, covered in Editing real footage
Everything exports as MP4 today. More formats, Lottie among them, are on the public roadmap.
Start from a template
Templates carry their own agent skills, so installing one teaches the agent that format's rules before it writes anything. Starting from an empty stage means the agent has to infer the conventions instead.
Getting started walks through installing a template and getting the first render out.
Changing it later
Nothing is baked. Come back in a month, change one scene, and re-render without redoing the rest.
If you want to work with the video as files, the animation, timeline, and narration are all plain and editable. See Projects.